Evolving Skies Pokémon V Pull Rate — 16.70% per pack (1 in 6)

Umbreon V — Evolving Skies

16.70% of Evolving Skies booster packs contain a Pokémon V card — roughly 1 in 6 packs. Evolving Skies ships 18 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0093 (≈1 in 108). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Evolving Skies Pokémon V pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 18 Pokémon V cards = 1 in 108.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon V cards in Evolving Skies

#CardTCGplayer marketPer-card odds
1Umbreon V #94$7.701 in 108
2Sylveon V #74$5.951 in 108
3Leafeon V #7$4.471 in 108
4Espeon V #64$2.831 in 108
5Glaceon V #40$2.791 in 108
6Rayquaza V #110$2.711 in 108
7Gyarados V #28$2.611 in 108
8Suicune V #31$1.651 in 108
9Dracozolt V #58$1.151 in 108
10Arctovish V #48$1.121 in 108
11Volcarona V #21$1.091 in 108
12Lycanroc V #91$1.071 in 108
13Garbodor V #100$1.001 in 108
14Trevenant V #13$0.991 in 108
15Noivern V #117$0.891 in 108
16Golurk V #70$0.801 in 108
17Duraludon V #122$0.801 in 108
18Medicham V #83$0.651 in 108

How the 16.70% rate is computed

Every Evolving Skies booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 18 cards share the slot uniformly, so per-card odds are 16.70% ÷ 18 = 0.0093 = 1 in 108.

This is the same math PackRip's live Evolving Skies simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon V

Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.

Related on PackRip

Other rarity tiers in this set