Lost Thunder Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Nihilego — Lost Thunder

28.00% of Lost Thunder booster packs contain a Rare Holo card — roughly 1 in 4 packs. Lost Thunder ships 21 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0133 (≈1 in 75). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Lost Thunder Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 21 Rare Holo cards = 1 in 75.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Lost Thunder

#CardTCGplayer marketPer-card odds
1Nihilego #106$13.581 in 75
2Typhlosion #42$10.411 in 75
3Giratina #97$10.311 in 75
4Meganium #8$5.781 in 75
5Naganadel #108$4.831 in 75
6Tapu Fini #151$3.481 in 75
7Suicune #59$2.751 in 75
8Shaymin #33$2.681 in 75
9Scizor #126$2.441 in 75
10Chandelure #103$2.111 in 75
11Gardevoir #141$1.861 in 75
12Ampharos #78$1.651 in 75
13Tapu Lele #150$1.501 in 75
14Dialga #127$1.391 in 75
15Blissey #153$1.391 in 75
16White Kyurem #63$1.351 in 75
17Jumpluff #14$0.941 in 75
18Tapu Bulu #37$0.931 in 75
19Tapu Koko #85$0.921 in 75
20Cobalion #129$0.711 in 75
21Heatran #48$0.401 in 75

How the 28.00% rate is computed

Every Lost Thunder booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 21 cards share the slot uniformly, so per-card odds are 28.00% ÷ 21 = 0.0133 = 1 in 75.

This is the same math PackRip's live Lost Thunder simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set