Vivid Voltage Amazing Rare Pull Rate — 5.56% per pack (1 in 18)

Rayquaza — Vivid Voltage

5.56% of Vivid Voltage booster packs contain a Amazing Rare card — roughly 1 in 18 packs. Vivid Voltage ships 6 Amazing Rare cards in the pool, so the chance of pulling any specific Amazing Rare is 0.0093 (≈1 in 108). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Vivid Voltage Amazing Rare pull-rate methodology

How PackRip computes this page
FormulaTier odds = 5.56% per pack; per-card odds = tier odds ÷ 6 Amazing Rare cards = 1 in 108.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Amazing Rare cards in Vivid Voltage

#CardTCGplayer marketPer-card odds
1Rayquaza #138$21.461 in 108
2Jirachi #119$7.291 in 108
3Raikou #50$5.391 in 108
4Celebi #9$4.951 in 108
5Zacian #82$3.861 in 108
6Zamazenta #102$2.531 in 108

How the 5.56% rate is computed

Every Vivid Voltage booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 8 tiers — Rare, Holo Rare, Amazing Rare, and the era's other chase rarities. The Amazing Rare tier captures 5.56% of those rare-slot draws (= 5.56 packs out of every 100). Within the Amazing Rare tier, all 6 cards share the slot uniformly, so per-card odds are 5.56% ÷ 6 = 0.0093 = 1 in 108.

This is the same math PackRip's live Vivid Voltage simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 5.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Amazing Rare

Amazing Rare pulls follow a geometric distribution with per-pack rate 0.055600. The expected number of packs until your first Amazing Rare hit is 18; at 95% confidence you'll have one within 53 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Amazing Rare with probability 87.2% — so the average box yields just over 2.0 Amazing Rare pulls.

Related on PackRip

Other rarity tiers in this set