Rebel Clash Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Gyarados — Rebel Clash

28.00% of Rebel Clash booster packs contain a Rare Holo card — roughly 1 in 4 packs. Rebel Clash ships 18 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0156 (≈1 in 64). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Rebel Clash Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 18 Rare Holo cards = 1 in 64.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Rebel Clash

#CardTCGplayer marketPer-card odds
1Gyarados #40$1.661 in 64
2Boss's Orders #154$1.541 in 64
3Clefable #75$0.941 in 64
4Flapple #22$0.591 in 64
5Galarian Cursola #79$0.541 in 64
6Dragapult #91$0.521 in 64
7Galarian Weezing #113$0.521 in 64
8Hatterene #85$0.481 in 64
9Luxray #62$0.451 in 64
10Duraludon #138$0.451 in 64
11Appletun #23$0.411 in 64
12Galarian Sirfetch'd #95$0.391 in 64
13Vikavolt #66$0.381 in 64
14Coalossal #107$0.371 in 64
15Chandelure #33$0.311 in 64
16Eiscue #54$0.311 in 64
17Stonjourner #111$0.311 in 64
18Grimmsnarl #125$0.291 in 64

How the 28.00% rate is computed

Every Rebel Clash booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 18 cards share the slot uniformly, so per-card odds are 28.00% ÷ 18 = 0.0156 = 1 in 64.

This is the same math PackRip's live Rebel Clash simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set