Rebel Clash Full Art Pull Rate — 8.56% per pack (1 in 12)

8.56% of Rebel Clash booster packs contain a Full Art card — roughly 1 in 12 packs. Rebel Clash ships 18 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0048 (≈1 in 210). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Rebel Clash Full Art pull-rate methodology
| Formula | Tier odds = 8.56% per pack; per-card odds = tier odds ÷ 18 Full Art cards = 1 in 210. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Full Art cards in Rebel Clash
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Boss's Orders #189 | $66.32 | 1 in 210 |
| 2 | Ninetales V #177 | $24.27 | 1 in 210 |
| 3 | Sonia #192 | $21.19 | 1 in 210 |
| 4 | Milotic V #179 | $14.74 | 1 in 210 |
| 5 | Dragapult V #183 | $11.58 | 1 in 210 |
| 6 | Oleana #191 | $8.34 | 1 in 210 |
| 7 | Cinderace V #178 | $6.07 | 1 in 210 |
| 8 | Inteleon V #180 | $5.01 | 1 in 210 |
| 9 | Toxtricity V #182 | $4.56 | 1 in 210 |
| 10 | Malamar V #186 | $3.75 | 1 in 210 |
| 11 | Falinks V #185 | $3.45 | 1 in 210 |
| 12 | Milo #190 | $3.39 | 1 in 210 |
| 13 | Rillaboom V #175 | $3.20 | 1 in 210 |
| 14 | Boltund V #181 | $2.80 | 1 in 210 |
| 15 | Eldegoss V #176 | $2.29 | 1 in 210 |
| 16 | Dubwool V #188 | $2.26 | 1 in 210 |
| 17 | Copperajah V #187 | $2.13 | 1 in 210 |
| 18 | Sandaconda V #184 | $1.66 | 1 in 210 |
How the 8.56% rate is computed
Every Rebel Clash booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 18 cards share the slot uniformly, so per-card odds are 8.56% ÷ 18 = 0.0048 = 1 in 210.
This is the same math PackRip's live Rebel Clash simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Full Art
Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.
Related on PackRip
- Open Rebel Clash packs free — same pull rates, live RNG
- Rebel Clash binder completion calculator
- Rebel Clash per-pack expected value
- Top 25 most valuable Rebel Clash cards