Sword & Shield VMAX Pull Rate — 5.56% per pack (1 in 18)

Snorlax VMAX — Sword & Shield

5.56% of Sword & Shield booster packs contain a VMAX card — roughly 1 in 18 packs. Sword & Shield ships 4 VMAX cards in the pool, so the chance of pulling any specific VMAX is 0.0139 (≈1 in 72). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Sword & Shield VMAX pull-rate methodology

How PackRip computes this page
FormulaTier odds = 5.56% per pack; per-card odds = tier odds ÷ 4 VMAX cards = 1 in 72.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

VMAX cards in Sword & Shield

#CardTCGplayer marketPer-card odds
1Snorlax VMAX #142$61.801 in 72
2Lapras VMAX #50$5.571 in 72
3Morpeko VMAX #80$3.461 in 72
4Stonjourner VMAX #116$1.621 in 72

How the 5.56% rate is computed

Every Sword & Shield booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, VMAX, and the era's other chase rarities. The VMAX tier captures 5.56% of those rare-slot draws (= 5.56 packs out of every 100). Within the VMAX tier, all 4 cards share the slot uniformly, so per-card odds are 5.56% ÷ 4 = 0.0139 = 1 in 72.

This is the same math PackRip's live Sword & Shield simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 5.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit VMAX

VMAX pulls follow a geometric distribution with per-pack rate 0.055600. The expected number of packs until your first VMAX hit is 18; at 95% confidence you'll have one within 53 packs. Most experienced openers crack a sealed booster box (36 packs) and hit VMAX with probability 87.2% — so the average box yields just over 2.0 VMAX pulls.

Related on PackRip

Other rarity tiers in this set