Sword & Shield Pokémon V Pull Rate — 16.70% per pack (1 in 6)

Snorlax V — Sword & Shield

16.70% of Sword & Shield booster packs contain a Pokémon V card — roughly 1 in 6 packs. Sword & Shield ships 17 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0098 (≈1 in 102). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Sword & Shield Pokémon V pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 17 Pokémon V cards = 1 in 102.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon V cards in Sword & Shield

#CardTCGplayer marketPer-card odds
1Snorlax V #141$12.361 in 102
2Lapras V #49$2.541 in 102
3Sableye V #120$1.631 in 102
4Celebi V #1$1.531 in 102
5Keldeo V #53$1.311 in 102
6Wobbuffet V #86$1.251 in 102
7Zacian V #138$1.211 in 102
8Zamazenta V #139$1.131 in 102
9Torkoal V #24$1.061 in 102
10Victini V #25$1.031 in 102
11Morpeko V #79$1.031 in 102
12Indeedee V #91$0.991 in 102
13Regirock V #104$0.881 in 102
14Tapu Koko V #72$0.871 in 102
15Stonjourner V #115$0.801 in 102
16Cramorant V #155$0.791 in 102
17Dhelmise V #9$0.741 in 102

How the 16.70% rate is computed

Every Sword & Shield booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 17 cards share the slot uniformly, so per-card odds are 16.70% ÷ 17 = 0.0098 = 1 in 102.

This is the same math PackRip's live Sword & Shield simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon V

Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.

Related on PackRip

Other rarity tiers in this set