Scarlet & Violet Illustration Rare Pull Rate — 5.56% per pack (1 in 18)

Drowzee — Scarlet & Violet

5.56% of Scarlet & Violet booster packs contain a Illustration Rare card — roughly 1 in 18 packs. Scarlet & Violet ships 24 Illustration Rare cards in the pool, so the chance of pulling any specific Illustration Rare is 0.0023 (≈1 in 432). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Scarlet & Violet Illustration Rare pull-rate methodology

How PackRip computes this page
FormulaTier odds = 5.56% per pack; per-card odds = tier odds ÷ 24 Illustration Rare cards = 1 in 432.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Illustration Rare cards in Scarlet & Violet

#CardTCGplayer marketPer-card odds
1Drowzee #210$49.301 in 432
2Ralts #211$44.351 in 432
3Slowpoke #204$39.931 in 432
4Kirlia #212$38.001 in 432
5Riolu #215$33.461 in 432
6Fidough #213$25.001 in 432
7Wiglett #206$21.491 in 432
8Greavard #214$19.401 in 432
9Pachirisu #208$19.221 in 432
10Starly #221$15.471 in 432
11Dondozo #207$15.231 in 432
12Armarouge #203$14.011 in 432
13Tarountula #199$12.611 in 432
14Pawmot #209$10.431 in 432
15Kingambit #220$9.281 in 432
16Mabosstiff #218$9.031 in 432
17Skwovet #222$8.751 in 432
18Clauncher #205$8.091 in 432
19Dolliv #200$7.451 in 432
20Sandile #216$6.141 in 432
21Scovillain #202$5.881 in 432
22Bombirdier #219$5.661 in 432
23Klawf #217$4.891 in 432
24Toedscool #201$4.731 in 432

How the 5.56% rate is computed

Every Scarlet & Violet booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Illustration Rare, and the era's other chase rarities. The Illustration Rare tier captures 5.56% of those rare-slot draws (= 5.56 packs out of every 100). Within the Illustration Rare tier, all 24 cards share the slot uniformly, so per-card odds are 5.56% ÷ 24 = 0.0023 = 1 in 432.

This is the same math PackRip's live Scarlet & Violet simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 5.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Illustration Rare

Illustration Rare pulls follow a geometric distribution with per-pack rate 0.055600. The expected number of packs until your first Illustration Rare hit is 18; at 95% confidence you'll have one within 53 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Illustration Rare with probability 87.2% — so the average box yields just over 2.0 Illustration Rare pulls.

Related on PackRip

Other rarity tiers in this set