Scarlet & Violet Hyper Rare Pull Rate — 2.80% per pack (1 in 36)

Miraidon ex — Scarlet & Violet

2.80% of Scarlet & Violet booster packs contain a Hyper Rare card — roughly 1 in 36 packs. Scarlet & Violet ships 4 Hyper Rare cards in the pool, so the chance of pulling any specific Hyper Rare is 0.0070 (≈1 in 143). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Scarlet & Violet Hyper Rare pull-rate methodology

How PackRip computes this page
FormulaTier odds = 2.80% per pack; per-card odds = tier odds ÷ 4 Hyper Rare cards = 1 in 143.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Hyper Rare cards in Scarlet & Violet

#CardTCGplayer marketPer-card odds
1Miraidon ex #253$7.651 in 143
2Koraidon ex #254$5.541 in 143
3Rare Candy #256$5.361 in 143
4Nest Ball #255$3.421 in 143

How the 2.80% rate is computed

Every Scarlet & Violet booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Hyper Rare, and the era's other chase rarities. The Hyper Rare tier captures 2.80% of those rare-slot draws (= 2.80 packs out of every 100). Within the Hyper Rare tier, all 4 cards share the slot uniformly, so per-card odds are 2.80% ÷ 4 = 0.0070 = 1 in 143.

This is the same math PackRip's live Scarlet & Violet simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 2.80% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Hyper Rare

Hyper Rare pulls follow a geometric distribution with per-pack rate 0.028000. The expected number of packs until your first Hyper Rare hit is 36; at 95% confidence you'll have one within 106 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Hyper Rare with probability 64.0% — so the average box yields just over 1.0 Hyper Rare pulls.

Related on PackRip

Other rarity tiers in this set