Celestial Storm Full Art Pull Rate — 8.56% per pack (1 in 12)

Lisia — Celestial Storm

8.56% of Celestial Storm booster packs contain a Full Art card — roughly 1 in 12 packs. Celestial Storm ships 18 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0048 (≈1 in 210). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Celestial Storm Full Art pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 18 Full Art cards = 1 in 210.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Full Art cards in Celestial Storm

#CardTCGplayer marketPer-card odds
1Lisia #164$199.071 in 210
2Rayquaza-GX #160$97.491 in 210
3TV Reporter #167$57.851 in 210
4Blaziken-GX #153$50.221 in 210
5Steven's Resolve #165$49.581 in 210
6Tate & Liza #166$40.771 in 210
7Underground Expedition #168$36.341 in 210
8Copycat #163$35.341 in 210
9Scizor-GX #158$31.121 in 210
10Articuno-GX #154$29.151 in 210
11Bill's Maintenance #162$20.791 in 210
12Mr. Mime-GX #156$17.681 in 210
13Apricorn Maker #161$17.561 in 210
14Stakataka-GX #159$11.071 in 210
15Electrode-GX #155$9.551 in 210
16Banette-GX #157$9.441 in 210
17Shiftry-GX #152$5.591 in 210
18Rayquaza-GX #177a—1 in 210

How the 8.56% rate is computed

Every Celestial Storm booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 18 cards share the slot uniformly, so per-card odds are 8.56% ÷ 18 = 0.0048 = 1 in 210.

This is the same math PackRip's live Celestial Storm simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Full Art

Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.

Related on PackRip

Other rarity tiers in this set