闇、そして光へ… Rare Holo Pull Rate — 36.00% per pack (1 in 3)

暗いクロバット — 闇、そして光へ…

36.00% of 闇、そして光へ… booster packs contain a Rare Holo card — roughly 1 in 3 packs. 闇、そして光へ… ships 15 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0240 (≈1 in 42). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

闇、そして光へ… Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 15 Rare Holo cards = 1 in 42.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in 闇、そして光へ…

#CardTCGplayer marketPer-card odds
1暗いクロバット #12$2.881 in 42
2軽アルカニン #21$2.881 in 42
3暗い染色 #22$2.881 in 42
4暗い猟犬 #24$2.881 in 42
5暗いferaligatr #39$2.881 in 42
6軽いアズマリル #40$2.881 in 42
7暗いアンファロ #46$2.881 in 42
8ダークジェンガー #66$2.881 in 42
9暗いエスペオン #67$2.881 in 42
10ダークドンファン #78$2.881 in 42
11ダークタイラナター #79$2.881 in 42
12ダークシゾール #83$2.881 in 42
13軽いドラゴナイト #94$2.881 in 42
14光から光 #95$2.881 in 42
15Dark Porygon2 #97$2.881 in 42

How the 36.00% rate is computed

Every 闇、そして光へ… booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 15 cards share the slot uniformly, so per-card odds are 36.00% ÷ 15 = 0.0240 = 1 in 42.

This is the same math PackRip's live 闇、そして光へ… simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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