Chilling Reign Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Gengar — Chilling Reign

28.00% of Chilling Reign booster packs contain a Rare Holo card — roughly 1 in 4 packs. Chilling Reign ships 24 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0117 (≈1 in 86). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Chilling Reign Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 24 Rare Holo cards = 1 in 86.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Chilling Reign

#CardTCGplayer marketPer-card odds
1Gengar #57$3.651 in 86
2Gardevoir #61$0.871 in 86
3Porygon-Z #118$0.671 in 86
4Tapu Fini #40$0.511 in 86
5Single Strike Urshifu #108$0.431 in 86
6Galarian Runerigus #83$0.381 in 86
7Beedrill #3$0.361 in 86
8Rapid Strike Urshifu #44$0.361 in 86
9Cresselia #64$0.361 in 86
10Galarian Slowking #98$0.351 in 86
11Froslass #36$0.341 in 86
12Hatterene #73$0.331 in 86
13Rillaboom #18$0.301 in 86
14Inteleon #43$0.301 in 86
15Lycanroc #87$0.301 in 86
16Tauros #115$0.301 in 86
17Zarude #19$0.291 in 86
18Cinderace #28$0.281 in 86
19Weavile #31$0.281 in 86
20Shaymin #123$0.281 in 86
21Greedent #128$0.271 in 86
22Grapploct #92$0.261 in 86
23Thundurus #52$0.251 in 86
24Cobalion #114$0.241 in 86

How the 28.00% rate is computed

Every Chilling Reign booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 24 cards share the slot uniformly, so per-card odds are 28.00% ÷ 24 = 0.0117 = 1 in 86.

This is the same math PackRip's live Chilling Reign simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set