Champion's Path Pokémon V Pull Rate — 16.70% per pack (1 in 6)

Lucario V — Champion's Path

16.70% of Champion's Path booster packs contain a Pokémon V card — roughly 1 in 6 packs. Champion's Path ships 11 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0152 (≈1 in 66). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Champion's Path Pokémon V pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 11 Pokémon V cards = 1 in 66.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon V cards in Champion's Path

#CardTCGplayer marketPer-card odds
1Lucario V #27$3.531 in 66
2Venusaur V #1$2.731 in 66
3Alcremie V #22$2.561 in 66
4Gardevoir V #16$1.871 in 66
5Incineroar V #8$1.791 in 66
6Wailord V #13$1.461 in 66
7Galarian Cursola V #21$1.241 in 66
8Drednaw V #14$1.071 in 66
9Eldegoss V #5$1.011 in 66
10Duraludon V #47$0.901 in 66
11Grapploct V #32$0.881 in 66

How the 16.70% rate is computed

Every Champion's Path booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 11 cards share the slot uniformly, so per-card odds are 16.70% ÷ 11 = 0.0152 = 1 in 66.

This is the same math PackRip's live Champion's Path simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon V

Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.

Related on PackRip

Other rarity tiers in this set