Darkness Ablaze Pokémon V Pull Rate — 16.70% per pack (1 in 6)

Charizard V — Darkness Ablaze

16.70% of Darkness Ablaze booster packs contain a Pokémon V card — roughly 1 in 6 packs. Darkness Ablaze ships 14 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0119 (≈1 in 84). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Darkness Ablaze Pokémon V pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 14 Pokémon V cards = 1 in 84.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon V cards in Darkness Ablaze

#CardTCGplayer marketPer-card odds
1Charizard V #19$10.461 in 84
2Mew V #69$9.071 in 84
3Scizor V #118$1.901 in 84
4Houndoom V #21$1.551 in 84
5Butterfree V #1$1.521 in 84
6Eternatus V #116$1.221 in 84
7Galarian Slowbro V #99$1.141 in 84
8Salamence V #143$1.071 in 84
9Rhyperior V #95$0.931 in 84
10Vikavolt V #60$0.911 in 84
11Grimmsnarl V #114$0.881 in 84
12Centiskorch V #33$0.871 in 84
13Crobat V #104$0.851 in 84
14Galarian Stunfisk V #128$0.791 in 84

How the 16.70% rate is computed

Every Darkness Ablaze booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 14 cards share the slot uniformly, so per-card odds are 16.70% ÷ 14 = 0.0119 = 1 in 84.

This is the same math PackRip's live Darkness Ablaze simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon V

Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.

Related on PackRip

Other rarity tiers in this set