Team Up GX Pull Rate — 11.10% per pack (1 in 9)

11.10% of Team Up booster packs contain a GX card — roughly 1 in 9 packs. Team Up ships 11 GX cards in the pool, so the chance of pulling any specific GX is 0.0101 (≈1 in 99). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Team Up GX pull-rate methodology
| Formula | Tier odds = 11.10% per pack; per-card odds = tier odds ÷ 11 GX cards = 1 in 99. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
GX cards in Team Up
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Gengar & Mimikyu-GX #53 | $320.01 | 1 in 99 |
| 2 | Pikachu & Zekrom-GX #33 | $125.18 | 1 in 99 |
| 3 | Eevee & Snorlax-GX #120 | $85.70 | 1 in 99 |
| 4 | Latias & Latios-GX #113 | $67.73 | 1 in 99 |
| 5 | Celebi & Venusaur-GX #1 | $46.26 | 1 in 99 |
| 6 | Ampharos-GX #43 | $5.63 | 1 in 99 |
| 7 | Mr. Mime-GX #67 | $4.81 | 1 in 99 |
| 8 | Hoopa-GX #96 | $3.60 | 1 in 99 |
| 9 | Incineroar-GX #97 | $2.83 | 1 in 99 |
| 10 | Cobalion-GX #106 | $2.73 | 1 in 99 |
| 11 | Lycanroc-GX #82 | $2.62 | 1 in 99 |
How the 11.10% rate is computed
Every Team Up booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 11 cards share the slot uniformly, so per-card odds are 11.10% ÷ 11 = 0.0101 = 1 in 99.
This is the same math PackRip's live Team Up simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit GX
GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.
Related on PackRip
- Open Team Up packs free — same pull rates, live RNG
- Team Up binder completion calculator
- Team Up per-pack expected value
- Top 25 most valuable Team Up cards
- Every GX card across all 140 booster sets