Forbidden Light GX Pull Rate — 11.10% per pack (1 in 9)

Greninja-GX — Forbidden Light

11.10% of Forbidden Light booster packs contain a GX card — roughly 1 in 9 packs. Forbidden Light ships 8 GX cards in the pool, so the chance of pulling any specific GX is 0.0139 (≈1 in 72). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Forbidden Light GX pull-rate methodology

How PackRip computes this page
FormulaTier odds = 11.10% per pack; per-card odds = tier odds ÷ 8 GX cards = 1 in 72.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

GX cards in Forbidden Light

#CardTCGplayer marketPer-card odds
1Greninja-GX #24$17.271 in 72
2Zygarde-GX #73$11.461 in 72
3Yveltal-GX #79$11.281 in 72
4Xerneas-GX #90$8.411 in 72
5Ultra Necrozma-GX #95$7.581 in 72
6Dialga-GX #82$7.411 in 72
7Palkia-GX #20$5.071 in 72
8Naganadel-GX #56$4.031 in 72

How the 11.10% rate is computed

Every Forbidden Light booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 7 tiers — Rare, Holo Rare, GX, and the era's other chase rarities. The GX tier captures 11.10% of those rare-slot draws (= 11.10 packs out of every 100). Within the GX tier, all 8 cards share the slot uniformly, so per-card odds are 11.10% ÷ 8 = 0.0139 = 1 in 72.

This is the same math PackRip's live Forbidden Light simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 11.10% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit GX

GX pulls follow a geometric distribution with per-pack rate 0.111000. The expected number of packs until your first GX hit is 10; at 95% confidence you'll have one within 26 packs. Most experienced openers crack a sealed booster box (36 packs) and hit GX with probability 98.6% — so the average box yields just over 4.0 GX pulls.

Related on PackRip

Other rarity tiers in this set