Guardians Rising Rainbow Rare Pull Rate — 2.80% per pack (1 in 36)

Sylveon-GX — Guardians Rising

2.80% of Guardians Rising booster packs contain a Rainbow Rare card — roughly 1 in 36 packs. Guardians Rising ships 15 Rainbow Rare cards in the pool, so the chance of pulling any specific Rainbow Rare is 0.0019 (≈1 in 536). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Guardians Rising Rainbow Rare pull-rate methodology

How PackRip computes this page
FormulaTier odds = 2.80% per pack; per-card odds = tier odds ÷ 15 Rainbow Rare cards = 1 in 536.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rainbow Rare cards in Guardians Rising

#CardTCGplayer marketPer-card odds
1Sylveon-GX #158$181.311 in 536
2Alolan Ninetales-GX #150$84.351 in 536
3Primarina-GX #149$44.501 in 536
4Metagross-GX #157$39.061 in 536
5Decidueye-GX #146$36.231 in 536
6Incineroar-GX #147$32.291 in 536
7Tapu Lele-GX #155$25.761 in 536
8Lycanroc-GX #156$23.941 in 536
9Wishiwashi-GX #151$18.001 in 536
10Kommo-o-GX #159$17.601 in 536
11Drampa-GX #160$16.521 in 536
12Tapu Koko-GX #153$15.011 in 536
13Vikavolt-GX #152$11.611 in 536
14Turtonator-GX #148$11.321 in 536
15Toxapex-GX #154$10.111 in 536

How the 2.80% rate is computed

Every Guardians Rising booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rainbow Rare, and the era's other chase rarities. The Rainbow Rare tier captures 2.80% of those rare-slot draws (= 2.80 packs out of every 100). Within the Rainbow Rare tier, all 15 cards share the slot uniformly, so per-card odds are 2.80% ÷ 15 = 0.0019 = 1 in 536.

This is the same math PackRip's live Guardians Rising simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 2.80% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rainbow Rare

Rainbow Rare pulls follow a geometric distribution with per-pack rate 0.028000. The expected number of packs until your first Rainbow Rare hit is 36; at 95% confidence you'll have one within 106 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rainbow Rare with probability 64.0% — so the average box yields just over 1.0 Rainbow Rare pulls.

Related on PackRip

Other rarity tiers in this set