Cosmic Eclipse Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Blacephalon — Cosmic Eclipse

28.00% of Cosmic Eclipse booster packs contain a Rare Holo card — roughly 1 in 4 packs. Cosmic Eclipse ships 22 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0127 (≈1 in 79). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Cosmic Eclipse Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 22 Rare Holo cards = 1 in 79.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Cosmic Eclipse

#CardTCGplayer marketPer-card odds
1Blacephalon #104$9.231 in 79
2Guzzlord #136$6.391 in 79
3Alolan Ninetales #145$5.971 in 79
4Rosa #204$3.821 in 79
5Ultra Necrozma #164$3.481 in 79
6Buzzwole #21$2.531 in 79
7Wishiwashi #62$2.361 in 79
8Kommo-o #163$1.971 in 79
9Sawsbuck #16$1.681 in 79
10Lunala #102$1.411 in 79
11Solgaleo #142$1.351 in 79
12Victini #30$1.221 in 79
13Magneton #69$1.181 in 79
14Black Kyurem #61$1.171 in 79
15Gallade #82$1.111 in 79
16Decidueye #20$0.981 in 79
17Florges #152$0.931 in 79
18Steelix #139$0.821 in 79
19Excadrill #115$0.631 in 79
20Lycanroc #124$0.591 in 79
21Dusknoir #85$0.481 in 79
22Stoutland #176$0.421 in 79

How the 28.00% rate is computed

Every Cosmic Eclipse booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 22 cards share the slot uniformly, so per-card odds are 28.00% ÷ 22 = 0.0127 = 1 in 79.

This is the same math PackRip's live Cosmic Eclipse simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set