Unified Minds Rare Holo Pull Rate — 28.00% per pack (1 in 4)

28.00% of Unified Minds booster packs contain a Rare Holo card — roughly 1 in 4 packs. Unified Minds ships 21 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0133 (≈1 in 75). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Unified Minds Rare Holo pull-rate methodology
| Formula | Tier odds = 28.00% per pack; per-card odds = tier odds ÷ 21 Rare Holo cards = 1 in 75. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Rare Holo cards in Unified Minds
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Giratina #86 | $6.36 | 1 in 75 |
| 2 | Alolan Raichu #57 | $6.06 | 1 in 75 |
| 3 | Celebi #4 | $2.56 | 1 in 75 |
| 4 | Silvally #184 | $2.27 | 1 in 75 |
| 5 | Garchomp #114 | $2.23 | 1 in 75 |
| 6 | Kangaskhan #163 | $2.12 | 1 in 75 |
| 7 | Victini #26 | $1.36 | 1 in 75 |
| 8 | Chandelure #30 | $1.00 | 1 in 75 |
| 9 | Yveltal #139 | $0.84 | 1 in 75 |
| 10 | Uxie #83 | $0.78 | 1 in 75 |
| 11 | Haxorus #156 | $0.76 | 1 in 75 |
| 12 | Hoopa #140 | $0.65 | 1 in 75 |
| 13 | Froslass #38 | $0.61 | 1 in 75 |
| 14 | Magnezone #60 | $0.58 | 1 in 75 |
| 15 | Aegislash #95 | $0.58 | 1 in 75 |
| 16 | Slaking #170 | $0.56 | 1 in 75 |
| 17 | Tsareena #19 | $0.55 | 1 in 75 |
| 18 | Eelektross #66 | $0.52 | 1 in 75 |
| 19 | Tapu Koko #69 | $0.50 | 1 in 75 |
| 20 | Golisopod #51 | $0.46 | 1 in 75 |
| 21 | Terrakion #122 | $0.45 | 1 in 75 |
How the 28.00% rate is computed
Every Unified Minds booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 6 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 21 cards share the slot uniformly, so per-card odds are 28.00% ÷ 21 = 0.0133 = 1 in 75.
This is the same math PackRip's live Unified Minds simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Rare Holo
Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.
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