金、銀、新世界へ… Rare Holo Pull Rate — 36.00% per pack (1 in 3)

ミーガニウム — 金、銀、新世界へ…

36.00% of 金、銀、新世界へ… booster packs contain a Rare Holo card — roughly 1 in 3 packs. 金、銀、新世界へ… ships 15 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0240 (≈1 in 42). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

金、銀、新世界へ… Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 15 Rare Holo cards = 1 in 42.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in 金、銀、新世界へ…

#CardTCGplayer marketPer-card odds
1ミーガニウム #14$2.881 in 42
2Bellossom #15$2.881 in 42
3ジャンプラフ #16$2.881 in 42
4ヘラクロス #17$2.881 in 42
5染色 #21$2.881 in 42
6feraligatr #33$2.881 in 42
7アズマリル #34$2.881 in 42
8キングドラ #35$2.881 in 42
9ピチュ #42$2.881 in 42
10アンファロス #43$2.881 in 42
11スローキング #49$2.881 in 42
12Steelix #57$2.881 in 42
13スカルモリー #58$2.881 in 42
14togetic #71$2.881 in 42
15ルギア #72$2.881 in 42

How the 36.00% rate is computed

Every 金、銀、新世界へ… booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 15 cards share the slot uniformly, so per-card odds are 36.00% ÷ 15 = 0.0240 = 1 in 42.

This is the same math PackRip's live 金、銀、新世界へ… simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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