Platinum Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Giratina — Platinum

28.00% of Platinum booster packs contain a Rare Holo card — roughly 1 in 4 packs. Platinum ships 17 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0165 (≈1 in 61). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Platinum Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 17 Rare Holo cards = 1 in 61.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Platinum

#CardTCGplayer marketPer-card odds
1Giratina #10$59.631 in 61
2Gardevoir #8$48.661 in 61
3Giratina #9$37.371 in 61
4Blastoise #2$36.421 in 61
5Ampharos #1$28.641 in 61
6Shaymin #14$23.391 in 61
7Blaziken #3$19.651 in 61
8Dialga #5$15.351 in 61
9Palkia G #12$14.881 in 61
10Dialga G #7$14.721 in 61
11Dialga #6$13.581 in 61
12Rampardos #13$13.081 in 61
13Shaymin #15$11.451 in 61
14Delcatty #4$10.641 in 61
15Weavile G #17$9.141 in 61
16Manectric #11$4.381 in 61
17Slaking #16$4.301 in 61

How the 28.00% rate is computed

Every Platinum booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 4 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 17 cards share the slot uniformly, so per-card odds are 28.00% ÷ 17 = 0.0165 = 1 in 61.

This is the same math PackRip's live Platinum simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set