Pokémon GO Pokémon V Pull Rate — 16.70% per pack (1 in 6)

16.70% of Pokémon GO booster packs contain a Pokémon V card — roughly 1 in 6 packs. Pokémon GO ships 6 Pokémon V cards in the pool, so the chance of pulling any specific Pokémon V is 0.0278 (≈1 in 36). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Pokémon GO Pokémon V pull-rate methodology
| Formula | Tier odds = 16.70% per pack; per-card odds = tier odds ÷ 6 Pokémon V cards = 1 in 36. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Pokémon V cards in Pokémon GO
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Mewtwo V #30 | $6.14 | 1 in 36 |
| 2 | Dragonite V #49 | $4.29 | 1 in 36 |
| 3 | Melmetal V #47 | $0.82 | 1 in 36 |
| 4 | Conkeldurr V #40 | $0.78 | 1 in 36 |
| 5 | Alolan Exeggutor V #5 | $0.77 | 1 in 36 |
| 6 | Slaking V #58 | $0.63 | 1 in 36 |
How the 16.70% rate is computed
Every Pokémon GO booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 9 tiers — Rare, Holo Rare, Pokémon V, and the era's other chase rarities. The Pokémon V tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon V tier, all 6 cards share the slot uniformly, so per-card odds are 16.70% ÷ 6 = 0.0278 = 1 in 36.
This is the same math PackRip's live Pokémon GO simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Pokémon V
Pokémon V pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon V hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon V with probability 99.9% — so the average box yields just over 6.0 Pokémon V pulls.
Related on PackRip
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