Neo Genesis Rare Holo Pull Rate — 36.00% per pack (1 in 3)

Lugia — Neo Genesis

36.00% of Neo Genesis booster packs contain a Rare Holo card — roughly 1 in 3 packs. Neo Genesis ships 18 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0200 (≈1 in 50). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Neo Genesis Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 18 Rare Holo cards = 1 in 50.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Neo Genesis

#CardTCGplayer marketPer-card odds
1Lugia #9$496.141 in 50
2Typhlosion #17$170.531 in 50
3Typhlosion #18$120.201 in 50
4Feraligatr #5$111.251 in 50
5Meganium #11$99.461 in 50
6Feraligatr #4$94.211 in 50
7Pichu #12$81.921 in 50
8Slowking #14$61.751 in 50
9Meganium #10$52.351 in 50
10Steelix #15$42.681 in 50
11Heracross #6$41.861 in 50
12Togetic #16$38.661 in 50
13Ampharos #1$28.751 in 50
14Skarmory #13$26.601 in 50
15Bellossom #3$25.501 in 50
16Azumarill #2$22.671 in 50
17Kingdra #8$21.481 in 50
18Jumpluff #7$11.111 in 50

How the 36.00% rate is computed

Every Neo Genesis booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 18 cards share the slot uniformly, so per-card odds are 36.00% ÷ 18 = 0.0200 = 1 in 50.

This is the same math PackRip's live Neo Genesis simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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