HS—Unleashed LEGEND Pull Rate — 8.56% per pack (1 in 12)

Raikou & Suicune LEGEND — HS—Unleashed

8.56% of HS—Unleashed booster packs contain a LEGEND card — roughly 1 in 12 packs. HS—Unleashed ships 6 LEGEND cards in the pool, so the chance of pulling any specific LEGEND is 0.0143 (≈1 in 70). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

HS—Unleashed LEGEND pull-rate methodology

How PackRip computes this page
FormulaTier odds = 8.56% per pack; per-card odds = tier odds ÷ 6 LEGEND cards = 1 in 70.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

LEGEND cards in HS—Unleashed

#CardTCGplayer marketPer-card odds
1Raikou & Suicune LEGEND #92$183.551 in 70
2Suicune & Entei LEGEND #95$180.001 in 70
3Raikou & Suicune LEGEND #93$159.021 in 70
4Suicune & Entei LEGEND #94$105.621 in 70
5Entei & Raikou LEGEND #91$104.501 in 70
6Entei & Raikou LEGEND #90$103.431 in 70

How the 8.56% rate is computed

Every HS—Unleashed booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, LEGEND, and the era's other chase rarities. The LEGEND tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the LEGEND tier, all 6 cards share the slot uniformly, so per-card odds are 8.56% ÷ 6 = 0.0143 = 1 in 70.

This is the same math PackRip's live HS—Unleashed simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit LEGEND

LEGEND pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first LEGEND hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit LEGEND with probability 96.0% — so the average box yields just over 3.1 LEGEND pulls.

Related on PackRip

Other rarity tiers in this set