Gym Heroes Rare Holo Pull Rate — 36.00% per pack (1 in 3)

Sabrina's Gengar — Gym Heroes

36.00% of Gym Heroes booster packs contain a Rare Holo card — roughly 1 in 3 packs. Gym Heroes ships 19 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0189 (≈1 in 53). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Gym Heroes Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 19 Rare Holo cards = 1 in 53.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Gym Heroes

#CardTCGplayer marketPer-card odds
1Sabrina's Gengar #14$392.501 in 53
2Erika's Dragonair #4$101.211 in 53
3Blaine's Moltres #1$98.611 in 53
4Rocket's Scyther #13$82.821 in 53
5Rocket's Moltres #12$74.721 in 53
6Misty #18$67.701 in 53
7Rocket's Hitmonchan #11$42.341 in 53
8Erika's Clefable #3$39.421 in 53
9Lt. Surge's Fearow #7$37.601 in 53
10Lt. Surge's Electabuzz #6$35.931 in 53
11Erika #16$33.201 in 53
12Brock #15$31.981 in 53
13Lt. Surge #17$31.711 in 53
14Misty's Tentacruel #10$30.641 in 53
15Misty's Seadra #9$29.661 in 53
16Brock's Rhydon #2$27.271 in 53
17Erika's Vileplume #5$26.651 in 53
18The Rocket's Trap #19$23.051 in 53
19Lt. Surge's Magneton #8$19.861 in 53

How the 36.00% rate is computed

Every Gym Heroes booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 19 cards share the slot uniformly, so per-card odds are 36.00% ÷ 19 = 0.0189 = 1 in 53.

This is the same math PackRip's live Gym Heroes simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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