Team Rocket Returns Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Dark Marowak — Team Rocket Returns

28.00% of Team Rocket Returns booster packs contain a Rare Holo card — roughly 1 in 4 packs. Team Rocket Returns ships 14 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0200 (≈1 in 50). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Team Rocket Returns Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 14 Rare Holo cards = 1 in 50.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Team Rocket Returns

#CardTCGplayer marketPer-card odds
1Dark Marowak #7$164.431 in 50
2Dark Slowking #9$130.481 in 50
3Togetic #14$129.991 in 50
4Dark Ampharos #2$124.251 in 50
5Dark Steelix #10$113.331 in 50
6Dark Houndoom #5$93.371 in 50
7Dark Electrode #4$91.061 in 50
8Dark Hypno #6$65.181 in 50
9Piloswine #13$59.591 in 50
10Kingdra #12$52.791 in 50
11Azumarill #1$51.511 in 50
12Dark Crobat #3$39.711 in 50
13Dark Octillery #8$29.081 in 50
14Jumpluff #11$20.041 in 50

How the 28.00% rate is computed

Every Team Rocket Returns booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 14 cards share the slot uniformly, so per-card odds are 28.00% ÷ 14 = 0.0200 = 1 in 50.

This is the same math PackRip's live Team Rocket Returns simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set