Hidden Legends Rare Holo Pull Rate — 28.00% per pack (1 in 4)

28.00% of Hidden Legends booster packs contain a Rare Holo card — roughly 1 in 4 packs. Hidden Legends ships 15 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0187 (≈1 in 54). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Hidden Legends Rare Holo pull-rate methodology
| Formula | Tier odds = 28.00% per pack; per-card odds = tier odds ÷ 15 Rare Holo cards = 1 in 54. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Rare Holo cards in Hidden Legends
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Milotic #12 | $67.97 | 1 in 54 |
| 2 | Dark Celebi #4 | $50.53 | 1 in 54 |
| 3 | Machamp #9 | $41.95 | 1 in 54 |
| 4 | Metagross #11 | $39.17 | 1 in 54 |
| 5 | Banette #1 | $34.76 | 1 in 54 |
| 6 | Jirachi #8 | $29.79 | 1 in 54 |
| 7 | Heracross #7 | $28.76 | 1 in 54 |
| 8 | Exploud #6 | $20.97 | 1 in 54 |
| 9 | Shiftry #14 | $20.10 | 1 in 54 |
| 10 | Electrode #5 | $19.50 | 1 in 54 |
| 11 | Crobat #3 | $18.21 | 1 in 54 |
| 12 | Pinsir #13 | $16.28 | 1 in 54 |
| 13 | Walrein #15 | $13.29 | 1 in 54 |
| 14 | Claydol #2 | $12.92 | 1 in 54 |
| 15 | Medicham #10 | $11.42 | 1 in 54 |
How the 28.00% rate is computed
Every Hidden Legends booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 4 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 15 cards share the slot uniformly, so per-card odds are 28.00% ÷ 15 = 0.0187 = 1 in 54.
This is the same math PackRip's live Hidden Legends simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Rare Holo
Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.
Related on PackRip
- Open Hidden Legends packs free — same pull rates, live RNG
- Hidden Legends binder completion calculator
- Hidden Legends per-pack expected value
- Top 25 most valuable Hidden Legends cards