Team Magma vs Team Aqua Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Team Magma's Houndoom — Team Magma vs Team Aqua

28.00% of Team Magma vs Team Aqua booster packs contain a Rare Holo card — roughly 1 in 4 packs. Team Magma vs Team Aqua ships 12 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0233 (≈1 in 43). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Team Magma vs Team Aqua Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 12 Rare Holo cards = 1 in 43.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Team Magma vs Team Aqua

#CardTCGplayer marketPer-card odds
1Team Magma's Houndoom #10$143.631 in 43
2Team Magma's Groudon #9$122.821 in 43
3Team Aqua's Kyogre #3$56.781 in 43
4Team Aqua's Sharpedo #5$46.001 in 43
5Team Magma's Rhydon #11$36.141 in 43
6Team Magma's Torkoal #12$30.531 in 43
7Team Aqua's Cacturne #1$26.281 in 43
8Team Aqua's Manectric #4$22.371 in 43
9Team Magma's Aggron #7$21.421 in 43
10Team Magma's Claydol #8$19.651 in 43
11Team Aqua's Crawdaunt #2$19.071 in 43
12Team Aqua's Walrein #6$9.641 in 43

How the 28.00% rate is computed

Every Team Magma vs Team Aqua booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 4 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 12 cards share the slot uniformly, so per-card odds are 28.00% ÷ 12 = 0.0233 = 1 in 43.

This is the same math PackRip's live Team Magma vs Team Aqua simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set