Holon Phantoms Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Rayquaza δ — Holon Phantoms

28.00% of Holon Phantoms booster packs contain a Rare Holo card — roughly 1 in 4 packs. Holon Phantoms ships 17 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0165 (≈1 in 61). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Holon Phantoms Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 17 Rare Holo cards = 1 in 61.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Holon Phantoms

#CardTCGplayer marketPer-card odds
1Rayquaza δ #16$524.921 in 61
2Gyarados δ #8$285.671 in 61
3Raichu δ #15$142.201 in 61
4Deoxys δ #5$136.331 in 61
5Latios δ #12$107.831 in 61
6Deoxys δ #6$99.451 in 61
7Latias δ #11$88.541 in 61
8Deoxys δ #3$81.781 in 61
9Flygon δ #7$76.091 in 61
10Kabutops δ #9$74.751 in 61
11Kingdra δ #10$70.661 in 61
12Deoxys δ #4$64.411 in 61
13Pidgeot δ #14$48.291 in 61
14Armaldo δ #1$42.011 in 61
15Vileplume δ #17$35.231 in 61
16Omastar δ #13$22.081 in 61
17Cradily δ #2$21.251 in 61

How the 28.00% rate is computed

Every Holon Phantoms booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 17 cards share the slot uniformly, so per-card odds are 28.00% ÷ 17 = 0.0165 = 1 in 61.

This is the same math PackRip's live Holon Phantoms simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set