Unseen Forces Pokémon-ex Pull Rate — 16.70% per pack (1 in 6)

Lugia ex — Unseen Forces

16.70% of Unseen Forces booster packs contain a Pokémon-ex card — roughly 1 in 6 packs. Unseen Forces ships 12 Pokémon-ex cards in the pool, so the chance of pulling any specific Pokémon-ex is 0.0139 (≈1 in 72). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Unseen Forces Pokémon-ex pull-rate methodology

How PackRip computes this page
FormulaTier odds = 16.70% per pack; per-card odds = tier odds ÷ 12 Pokémon-ex cards = 1 in 72.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Pokémon-ex cards in Unseen Forces

#CardTCGplayer marketPer-card odds
1Lugia ex #105$2500.001 in 72
2Umbreon ex #112$500.501 in 72
3Tyranitar ex #111$499.991 in 72
4Espeon ex #102$362.621 in 72
5Ho-Oh ex #104$338.081 in 72
6Meganium ex #106$275.261 in 72
7Typhlosion ex #110$219.851 in 72
8Politoed ex #107$199.991 in 72
9Scizor ex #108$186.951 in 72
10Steelix ex #109$181.251 in 72
11Blissey ex #101$151.111 in 72
12Feraligatr ex #103$144.791 in 72

How the 16.70% rate is computed

Every Unseen Forces booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Pokémon-ex, and the era's other chase rarities. The Pokémon-ex tier captures 16.70% of those rare-slot draws (= 16.70 packs out of every 100). Within the Pokémon-ex tier, all 12 cards share the slot uniformly, so per-card odds are 16.70% ÷ 12 = 0.0139 = 1 in 72.

This is the same math PackRip's live Unseen Forces simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 16.70% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Pokémon-ex

Pokémon-ex pulls follow a geometric distribution with per-pack rate 0.167000. The expected number of packs until your first Pokémon-ex hit is 6; at 95% confidence you'll have one within 17 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Pokémon-ex with probability 99.9% — so the average box yields just over 6.0 Pokémon-ex pulls.

Related on PackRip

Other rarity tiers in this set