Expedition Rare Holo Pull Rate — 36.00% per pack (1 in 3)

Dragonite — Expedition

36.00% of Expedition booster packs contain a Rare Holo card — roughly 1 in 3 packs. Expedition ships 32 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0113 (≈1 in 89). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Expedition Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 32 Rare Holo cards = 1 in 89.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Expedition

#CardTCGplayer marketPer-card odds
1Dragonite #9$949.791 in 89
2Gengar #13$716.671 in 89
3Mew #19$525.001 in 89
4Mewtwo #20$409.051 in 89
5Tyranitar #29$311.001 in 89
6Pichu #22$305.001 in 89
7Charizard #6$287.501 in 89
8Blastoise #4$251.551 in 89
9Feraligatr #12$234.881 in 89
10Alakazam #1$233.321 in 89
11Venusaur #30$209.541 in 89
12Typhlosion #28$203.331 in 89
13Meganium #18$180.011 in 89
14Butterfree #5$180.001 in 89
15Ampharos #2$175.001 in 89
16Raichu #25$174.991 in 89
17Clefable #7$161.911 in 89
18Pidgeot #23$158.311 in 89
19Machamp #16$133.591 in 89
20Rapidash #26$133.141 in 89
21Arbok #3$125.001 in 89
22Fearow #11$98.141 in 89
23Ninetales #21$92.001 in 89
24Cloyster #8$91.711 in 89
25Magby #17$85.061 in 89
26Dugtrio #10$82.331 in 89
27Vileplume #31$81.301 in 89
28Weezing #32$74.111 in 89
29Kingler #15$66.421 in 89
30Skarmory #27$65.571 in 89
31Golem #14$54.291 in 89
32Poliwrath #24$44.991 in 89

How the 36.00% rate is computed

Every Expedition booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 32 cards share the slot uniformly, so per-card odds are 36.00% ÷ 32 = 0.0113 = 1 in 89.

This is the same math PackRip's live Expedition simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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