Diamond & Pearl Rare Holo Pull Rate — 33.00% per pack (1 in 3)

Lucario — Diamond & Pearl

33.00% of Diamond & Pearl booster packs contain a Rare Holo card — roughly 1 in 3 packs. Diamond & Pearl ships 17 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0194 (≈1 in 52). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Diamond & Pearl Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 33.00% per pack; per-card odds = tier odds ÷ 17 Rare Holo cards = 1 in 52.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Diamond & Pearl

#CardTCGplayer marketPer-card odds
1Lucario #6$64.571 in 52
2Dialga #1$42.931 in 52
3Infernape #5$28.741 in 52
4Palkia #11$26.761 in 52
5Luxray #7$23.831 in 52
6Empoleon #4$21.681 in 52
7Staraptor #16$19.991 in 52
8Manaphy #9$18.001 in 52
9Electivire #3$17.681 in 52
10Torterra #17$17.141 in 52
11Roserade #13$15.601 in 52
12Mismagius #10$15.501 in 52
13Magnezone #8$13.801 in 52
14Dusknoir #2$13.761 in 52
15Rhyperior #12$8.951 in 52
16Shiftry #14$8.111 in 52
17Skuntank #15$4.911 in 52

How the 33.00% rate is computed

Every Diamond & Pearl booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 3 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 33.00% of those rare-slot draws (= 33.00 packs out of every 100). Within the Rare Holo tier, all 17 cards share the slot uniformly, so per-card odds are 33.00% ÷ 17 = 0.0194 = 1 in 52.

This is the same math PackRip's live Diamond & Pearl simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 33.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.330000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 8 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 11.9 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set