Double Crisis Full Art Pull Rate — 8.56% per pack (1 in 12)

8.56% of Double Crisis booster packs contain a Full Art card — roughly 1 in 12 packs. Double Crisis ships 2 Full Art cards in the pool, so the chance of pulling any specific Full Art is 0.0428 (≈1 in 23). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.
Double Crisis Full Art pull-rate methodology
| Formula | Tier odds = 8.56% per pack; per-card odds = tier odds ÷ 2 Full Art cards = 1 in 23. |
|---|---|
| Assumptions | One independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split. |
| Data source | Set checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener. |
| Update cadence | Regenerated by prerender whenever set metadata, catalog data, or pull-rate constants change. |
| Limitations | This is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences. |
Full Art cards in Double Crisis
| # | Card | TCGplayer market | Per-card odds |
|---|---|---|---|
| 1 | Team Aqua's Kyogre-EX #6 | $589.50 | 1 in 23 |
| 2 | Team Magma's Groudon-EX #15 | $475.78 | 1 in 23 |
How the 8.56% rate is computed
Every Double Crisis booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 3 tiers — Rare, Holo Rare, Full Art, and the era's other chase rarities. The Full Art tier captures 8.56% of those rare-slot draws (= 8.56 packs out of every 100). Within the Full Art tier, all 2 cards share the slot uniformly, so per-card odds are 8.56% ÷ 2 = 0.0428 = 1 in 23.
This is the same math PackRip's live Double Crisis simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 8.56% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.
Cumulative probability — how many packs to hit Full Art
Full Art pulls follow a geometric distribution with per-pack rate 0.085600. The expected number of packs until your first Full Art hit is 12; at 95% confidence you'll have one within 34 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Full Art with probability 96.0% — so the average box yields just over 3.1 Full Art pulls.
Related on PackRip
- Open Double Crisis packs free — same pull rates, live RNG
- Double Crisis binder completion calculator
- Double Crisis per-pack expected value
- Top 25 most valuable Double Crisis cards