Legendary Treasures Rare Holo Pull Rate — 28.00% per pack (1 in 4)

Charizard — Legendary Treasures

28.00% of Legendary Treasures booster packs contain a Rare Holo card — roughly 1 in 4 packs. Legendary Treasures ships 30 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0093 (≈1 in 107). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Legendary Treasures Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 28.00% per pack; per-card odds = tier odds ÷ 30 Rare Holo cards = 1 in 107.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Legendary Treasures

#CardTCGplayer marketPer-card odds
1Charizard #19$72.231 in 107
2Rayquaza #93$45.321 in 107
3Reshiram #28$33.591 in 107
4Mewtwo #53$31.311 in 107
5Emboar #27$26.901 in 107
6Lucario #80$22.651 in 107
7Hydreigon #99$10.221 in 107
8Garchomp #96$9.961 in 107
9Victini #23$8.351 in 107
10Articuno #32$7.301 in 107
11Meloetta #78$6.641 in 107
12Zapdos #46$6.021 in 107
13Zekrom #51$5.861 in 107
14Garbodor #68$5.111 in 107
15Moltres #22$4.881 in 107
16Cinccino #105$4.211 in 107
17Samurott #39$3.451 in 107
18Tornadus #108$2.991 in 107
19Kyurem #43$2.581 in 107
20Serperior #8$2.331 in 107
21Zoroark #90$2.271 in 107
22Gothitelle #72$2.231 in 107
23Genesect #16$2.021 in 107
24Thundurus #50$2.021 in 107
25Terrakion #84$2.011 in 107
26Virizion #15$1.701 in 107
27Cobalion #91$1.451 in 107
28Leavanny #12$1.421 in 107
29Sigilyph #66$1.391 in 107
30Landorus #85$0.971 in 107

How the 28.00% rate is computed

Every Legendary Treasures booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 5 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 28.00% of those rare-slot draws (= 28.00 packs out of every 100). Within the Rare Holo tier, all 30 cards share the slot uniformly, so per-card odds are 28.00% ÷ 30 = 0.0093 = 1 in 107.

This is the same math PackRip's live Legendary Treasures simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 28.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.280000. The expected number of packs until your first Rare Holo hit is 4; at 95% confidence you'll have one within 10 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 10.1 Rare Holo pulls.

Related on PackRip

Other rarity tiers in this set