Base Set Rare Holo Pull Rate — 36.00% per pack (1 in 3)

Charizard — Base Set

36.00% of Base Set booster packs contain a Rare Holo card — roughly 1 in 3 packs. Base Set ships 16 Rare Holo cards in the pool, so the chance of pulling any specific Rare Holo is 0.0225 (≈1 in 44). These percentages come from PackRip's own rate table (the same constants the simulator runs on) — they are a model of the product, not a measurement of it. The Pokemon Company has never published pull rates.

Base Set Rare Holo pull-rate methodology

How PackRip computes this page
FormulaTier odds = 36.00% per pack; per-card odds = tier odds ÷ 16 Rare Holo cards = 1 in 44.
AssumptionsOne independent rare-slot roll per pack; uniform selection within the tier; no pity timers, box mapping, short-print correction, or edition/condition split.
Data sourceSet checklist and rarity labels from the bundled Pokemon TCG API catalog; tier rates from rareSlotRates(), mirrored from the live pack opener.
Update cadenceRegenerated by prerender whenever set metadata, catalog data, or pull-rate constants change.
LimitationsThis is a theoretical per-pack rate. Real sealed product can show print-run variance, collation quirks, and market-specific edition differences.

Rare Holo cards in Base Set

#CardTCGplayer marketPer-card odds
1Charizard #4$595.181 in 44
2Blastoise #2$213.911 in 44
3Venusaur #15$146.931 in 44
4Mewtwo #10$77.731 in 44
5Alakazam #1$75.131 in 44
6Raichu #14$70.981 in 44
7Zapdos #16$54.551 in 44
8Chansey #3$52.961 in 44
9Gyarados #6$43.301 in 44
10Nidoking #11$39.761 in 44
11Magneton #9$36.781 in 44
12Ninetales #12$36.591 in 44
13Clefairy #5$35.971 in 44
14Poliwrath #13$34.951 in 44
15Hitmonchan #7$26.621 in 44
16Machamp #81 in 44

How the 36.00% rate is computed

Every Base Set booster pack rolls one rare-slot card (plus uncommons, commons, and energy in fixed slots). The rare slot is itself a weighted random draw across 2 tiers — Rare, Holo Rare, Rare Holo, and the era's other chase rarities. The Rare Holo tier captures 36.00% of those rare-slot draws (= 36.00 packs out of every 100). Within the Rare Holo tier, all 16 cards share the slot uniformly, so per-card odds are 36.00% ÷ 16 = 0.0225 = 1 in 44.

This is the same math PackRip's live Base Set simulator uses to roll packs — open as many as you want for free, watch the empirical hit rate converge to the theoretical 36.00% over a large enough sample. Source code lives in src/utils/packGenerator.ts and the per-rarity drift is build-time-asserted against the published rates so the simulator and this landing page can never disagree.

Cumulative probability — how many packs to hit Rare Holo

Rare Holo pulls follow a geometric distribution with per-pack rate 0.360000. The expected number of packs until your first Rare Holo hit is 3; at 95% confidence you'll have one within 7 packs. Most experienced openers crack a sealed booster box (36 packs) and hit Rare Holo with probability 100.0% — so the average box yields just over 13.0 Rare Holo pulls.

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