Most Valuable ロケット団 Cards — Top 25 (Market Value)
| Set | ロケット団 (pmcg4) |
|---|---|
| Year | 1997 |
| Total cards (priced) | 65 |
| Top card | ダークアーボック #8 — $2.88 |
| Top 25 combined value | $48 |
| Price source | TCGPlayer market (live) |

This is the live market-value ranking of every chase card in ロケット団 (1997), the 65-card Pokémon TCG expansion. Prices update on each PackRip build from TCGPlayer's market feed, so these numbers track the actual ungraded market rather than retail asks. The top 25 alone account for roughly $48 in combined market value — that's where the pack-opening EV comes from.
Top 25 by TCGPlayer market price
- #1. ダークアーボック — Rare Holo, #8 — $2.88 (1 in 54 per pack)
- #2. 暗いゴルバット — Rare Holo, #9 — $2.88 (1 in 54 per pack)
- #3. 暗いvileplume — Rare Holo, #10 — $2.88 (1 in 54 per pack)
- #4. 暗いweezing — Rare Holo, #11 — $2.88 (1 in 54 per pack)
- #5. 暗いカリザード — Rare Holo, #17 — $2.88 (1 in 54 per pack)
- #6. ダークブラストワイズ — Rare Holo, #24 — $2.88 (1 in 54 per pack)
- #7. 暗いギャラドス — Rare Holo, #25 — $2.88 (1 in 54 per pack)
- #8. ダークマグネトン — Rare Holo, #30 — $2.88 (1 in 54 per pack)
- #9. ダークアラカザム — Rare Holo, #35 — $2.88 (1 in 54 per pack)
- #10. 暗いスローブロ — Rare Holo, #36 — $2.88 (1 in 54 per pack)
- #11. 暗い催眠 — Rare Holo, #37 — $2.88 (1 in 54 per pack)
- #12. ダークディグトリオ — Rare Holo, #43 — $2.88 (1 in 54 per pack)
- #13. 暗いマチャンプ — Rare Holo, #44 — $2.88 (1 in 54 per pack)
- #14. 暗いドラゴナイト — Rare Holo, #53 — $2.88 (1 in 54 per pack)
- #15. ロケットのスニーク攻撃 — Rare Holo, #61 — $2.88 (1 in 54 per pack)
- #16. レインボーエネルギー — Rare Holo, #65 — $2.88 (66.7% per pack)
- #17. エカン — Common, #1 — $0.25 (17.9% per pack)
- #18. Zubat — Common, #2 — $0.25 (17.9% per pack)
- #19. 奇妙な — Common, #3 — $0.25 (17.9% per pack)
- #20. グリマー — Common, #4 — $0.25 (17.9% per pack)
- #21. Koffing — Common, #5 — $0.25 (17.9% per pack)
- #22. 暗い暗闇 — Uncommon, #6 — $0.25 (16.7% per pack)
- #23. 暗いMuk — Uncommon, #7 — $0.25 (16.7% per pack)
- #24. チャーマンダー — Common, #12 — $0.25 (17.9% per pack)
- #25. ポニータ — Common, #13 — $0.25 (17.9% per pack)
How to pull the top card
The single most valuable card in ロケット団 is ダークアーボック at $2.88. You can chase it for free on PackRip's ロケット団 pack opener — it uses PackRip's published per-rarity pull rates so the simulation produces the same expected-value distribution real boxes do over thousands of openings. The Hunt Pack mode boosts the relevant rarity slot if you want to optimize for this card specifically. Or skip the RNG and .
Why these prices change
1997 cards trade on relative supply: PSA pop reports, sealed-product scarcity, character popularity (especially Eeveelutions, starters, and legendary Pokémon), and grading-grade availability. PackRip refreshes its catalog every Phase release, so each new set drop pulls a fresh price snapshot via build-prices.mjs and the rankings reshuffle automatically. Bookmark this page — it stays current.
Why card #1 is worth multiples of card #25
The variance inside a single set's top-25 is itself the most informative number on this page. ダークアーボック at $2.88 sits roughly 11.5× the value of the #25 card ($0.25) — and that spread is the rule, not the exception, for 1997 ロケット団. The driver is a compounding stack: rarity tier (a Holo Rare is a 1-in-3 pull, a Crystal / Gold Star / Lv.X / Prime / Full Art chase is 1-in-30+), character popularity (Charizard / Pikachu / Eeveelutions trade at multi-x the average for the same rarity tier), illustration quality (full-art and alt-art prints command premiums regardless of competitive viability), and PSA pop-report scarcity (PSA-10 populations for 1997 cards are still expanding, so a low pop today can be 10× the future pop in two years). The top-25 sorts by the joint product of all four, which is why the curve is so steep at the top and flattens by #20+ where the cards are usually Holo Rares of less-popular Pokémon.
Raw vs graded — the multiplier nobody tells beginners
Every price on this page is the raw ungraded NM/M TCGplayer market price from PackRip's latest snapshot. Graded copies trade higher, but how much higher depends on the assigned grade and on that card's graded population — neither of which PackRip holds any data for, so no graded estimate is published here. PSA's population report and live sold listings are the right sources for that.
Historical price trend — how the ロケット団 chase market evolved
Set-specific drivers — why ロケット団's top-25 looks the way it does
Condition grading deep-dive — the PSA 10 multiplier
The single biggest determinant of price for any vintage Pokémon card is grading status. PSA 10 ("Gem Mint") copies for 1997 ロケット団 cards trade at substantial multiples of raw NM/M. The exact multiple depends on the specific card's pop report — common cards with high PSA 10 populations carry small premiums (1.5-2.5×), while chase cards with low PSA 10 populations carry massive premiums (8-15× or more). The threshold question for grading is whether the raw card is worth roughly 4× the grading fee — for ダークアーボック at $2.88 raw, grading economics are tight. PSA / BGS / CGC are the three main graders; PSA carries the highest market premium for vintage Pokémon, BGS for modern, CGC for anything in between. The grading turnaround time at PSA fluctuates between 30 days (premium service) and 12+ months (bulk service); the bulk service is rarely worth using because the grading fee is small relative to the holding cost of card capital tied up for a year.