Most Valuable 拡張パック Cards — Top 25 (Market Value)
| Set | 拡張パック (pmcg1) |
|---|---|
| Year | 1996 |
| Total cards (priced) | 102 |
| Top card | 金星 #11 — $2.88 |
| Top 25 combined value | $49 |
| Price source | TCGPlayer market (live) |

This is the live market-value ranking of every chase card in 拡張パック (1996), the 102-card Pokémon TCG expansion. Prices update on each PackRip build from TCGPlayer's market feed, so these numbers track the actual ungraded market rather than retail asks. The top 25 alone account for roughly $49 in combined market value — that's where the pack-opening EV comes from.
Top 25 by TCGPlayer market price
- #1. 金星 — Rare Holo, #11 — $2.88 (1 in 44 per pack)
- #2. ニドキング — Rare Holo, #13 — $2.88 (1 in 44 per pack)
- #3. カリザード — Rare Holo, #21 — $2.88 (1 in 44 per pack)
- #4. ニネタール — Rare Holo, #22 — $2.88 (1 in 44 per pack)
- #5. 爆風 — Rare Holo, #32 — $2.88 (1 in 44 per pack)
- #6. Poliwrath — Rare Holo, #33 — $2.88 (1 in 44 per pack)
- #7. ギャラドス — Rare Holo, #34 — $2.88 (1 in 44 per pack)
- #8. ライチュ — Rare Holo, #38 — $2.88 (1 in 44 per pack)
- #9. マグネトン — Rare Holo, #39 — $2.88 (1 in 44 per pack)
- #10. ザプドス — Rare Holo, #42 — $2.88 (1 in 44 per pack)
- #11. アラカザム — Rare Holo, #49 — $2.88 (1 in 44 per pack)
- #12. mewtwo — Rare Holo, #50 — $2.88 (1 in 44 per pack)
- #13. マチャンプ — Rare Holo, #57 — $2.88 (1 in 44 per pack)
- #14. ヒットモンチャン — Rare Holo, #58 — $2.88 (1 in 44 per pack)
- #15. クリーフ — Rare Holo, #67 — $2.88 (1 in 44 per pack)
- #16. チャンジー — Rare Holo, #68 — $2.88 (1 in 44 per pack)
- #17. beedrill — Rare, #12 — $0.30 (1 in 25 per pack)
- #18. 電極 — Rare, #40 — $0.30 (1 in 25 per pack)
- #19. Electabuzz — Rare, #41 — $0.30 (1 in 25 per pack)
- #20. Dugtrio — Rare, #56 — $0.30 (1 in 25 per pack)
- #21. ピッジット — Rare, #66 — $0.30 (1 in 25 per pack)
- #22. ドラゴンエア — Rare, #69 — $0.30 (1 in 25 per pack)
- #23. デボルブスプレー — Rare, #86 — $0.30 (1 in 25 per pack)
- #24. アイテムファインダー — Rare, #87 — $0.30 (1 in 25 per pack)
- #25. 超エネルギー除去 — Rare, #88 — $0.30 (1 in 25 per pack)
How to pull the top card
The single most valuable card in 拡張パック is 金星 at $2.88. You can chase it for free on PackRip's 拡張パック pack opener — it uses PackRip's published per-rarity pull rates so the simulation produces the same expected-value distribution real boxes do over thousands of openings. The Hunt Pack mode boosts the relevant rarity slot if you want to optimize for this card specifically. Or skip the RNG and .
Why these prices change
1996 cards trade on relative supply: PSA pop reports, sealed-product scarcity, character popularity (especially Eeveelutions, starters, and legendary Pokémon), and grading-grade availability. PackRip refreshes its catalog every Phase release, so each new set drop pulls a fresh price snapshot via build-prices.mjs and the rankings reshuffle automatically. Bookmark this page — it stays current.
Why card #1 is worth multiples of card #25
The variance inside a single set's top-25 is itself the most informative number on this page. 金星 at $2.88 sits roughly 9.6× the value of the #25 card ($0.30) — and that spread is the rule, not the exception, for 1996 拡張パック. The driver is a compounding stack: rarity tier (a Holo Rare is a 1-in-3 pull, a Crystal / Gold Star / Lv.X / Prime / Full Art chase is 1-in-30+), character popularity (Charizard / Pikachu / Eeveelutions trade at multi-x the average for the same rarity tier), illustration quality (full-art and alt-art prints command premiums regardless of competitive viability), and PSA pop-report scarcity (PSA-10 populations for 1996 cards are still expanding, so a low pop today can be 10× the future pop in two years). The top-25 sorts by the joint product of all four, which is why the curve is so steep at the top and flattens by #20+ where the cards are usually Holo Rares of less-popular Pokémon.
Raw vs graded — the multiplier nobody tells beginners
Every price on this page is the raw ungraded NM/M TCGplayer market price from PackRip's latest snapshot. Graded copies trade higher, but how much higher depends on the assigned grade and on that card's graded population — neither of which PackRip holds any data for, so no graded estimate is published here. PSA's population report and live sold listings are the right sources for that.
Historical price trend — how the 拡張パック chase market evolved
Set-specific drivers — why 拡張パック's top-25 looks the way it does
Condition grading deep-dive — the PSA 10 multiplier
The single biggest determinant of price for any vintage Pokémon card is grading status. PSA 10 ("Gem Mint") copies for 1996 拡張パック cards trade at substantial multiples of raw NM/M. The exact multiple depends on the specific card's pop report — common cards with high PSA 10 populations carry small premiums (1.5-2.5×), while chase cards with low PSA 10 populations carry massive premiums (8-15× or more). The threshold question for grading is whether the raw card is worth roughly 4× the grading fee — for 金星 at $2.88 raw, grading economics are tight. PSA / BGS / CGC are the three main graders; PSA carries the highest market premium for vintage Pokémon, BGS for modern, CGC for anything in between. The grading turnaround time at PSA fluctuates between 30 days (premium service) and 12+ months (bulk service); the bulk service is rarely worth using because the grading fee is small relative to the holding cost of card capital tied up for a year.