Most Valuable Call of Legends Cards — Top 25 (Market Value)
| Set | Call of Legends (col1) |
|---|---|
| Year | 2011 |
| Total cards (priced) | 97 |
| Top card | Rayquaza #SL10 — $543.19 |
| Top 25 combined value | $1954 |
| Price source | TCGPlayer market (live) |

This is the live market-value ranking of every chase card in Call of Legends (2011), the 97-card Pokémon TCG expansion. Prices update on each PackRip build from TCGPlayer's market feed, so these numbers track the actual ungraded market rather than retail asks. The top 25 alone account for roughly $1954 in combined market value — that's where the pack-opening EV comes from.
Top 25 by TCGPlayer market price
- #1. Rayquaza — Rare Holo, #SL10 — $543.19 (1 in 92 per pack)
- #2. Suicune — Rare Holo, #SL11 — $325.00 (1 in 92 per pack)
- #3. Umbreon — Rare Holo, #22 — $135.06 (1 in 92 per pack)
- #4. Rayquaza — Rare Holo, #20 — $101.83 (1 in 92 per pack)
- #5. Lugia — Rare Holo, #15 — $91.80 (1 in 92 per pack)
- #6. Psychic Energy — Common, #92 — $87.64 (10.0% per pack)
- #7. Lightning Energy — Common, #91 — $75.00 (10.0% per pack)
- #8. Espeon — Rare Holo, #4 — $49.90 (1 in 92 per pack)
- #9. Gyarados — Rare Holo, #7 — $49.49 (1 in 92 per pack)
- #10. Water Energy — Common, #90 — $49.24 (10.0% per pack)
- #11. Ninetales — Rare Holo, #17 — $48.32 (1 in 92 per pack)
- #12. Darkness Energy — Common, #94 — $45.00 (10.0% per pack)
- #13. Fire Energy — Common, #89 — $44.24 (10.0% per pack)
- #14. Metal Energy — Common, #95 — $40.00 (10.0% per pack)
- #15. Dialga — Rare Holo, #3 — $36.49 (1 in 92 per pack)
- #16. Kyogre — Rare Holo, #12 — $33.21 (1 in 92 per pack)
- #17. Leafeon — Rare Holo, #13 — $33.21 (1 in 92 per pack)
- #18. Ho-Oh — Rare Holo, #9 — $30.00 (1 in 92 per pack)
- #19. Jirachi — Rare Holo, #11 — $29.12 (1 in 92 per pack)
- #20. Deoxys — Rare Holo, #2 — $23.71 (1 in 92 per pack)
- #21. Snorlax — Rare, #33 — $18.91 (1 in 27 per pack)
- #22. Houndoom — Rare Holo, #10 — $18.75 (1 in 92 per pack)
- #23. Groudon — Rare Holo, #6 — $18.26 (1 in 92 per pack)
- #24. Lucario — Rare Holo, #14 — $14.06 (1 in 92 per pack)
- #25. Palkia — Rare Holo, #19 — $12.11 (1 in 92 per pack)
How to pull the top card
The single most valuable card in Call of Legends is Rayquaza at $543.19. You can chase it for free on PackRip's Call of Legends pack opener — it uses PackRip's published per-rarity pull rates so the simulation produces the same expected-value distribution real boxes do over thousands of openings. The Hunt Pack mode boosts the relevant rarity slot if you want to optimize for this card specifically. Or skip the RNG and buy Rayquaza directly on TCGplayer.
Why these prices change
2011 cards trade on relative supply: PSA pop reports, sealed-product scarcity, character popularity (especially Eeveelutions, starters, and legendary Pokémon), and grading-grade availability. PackRip refreshes its catalog every Phase release, so each new set drop pulls a fresh price snapshot via build-prices.mjs and the rankings reshuffle automatically. Bookmark this page — it stays current.
Why card #1 is worth multiples of card #25
The variance inside a single set's top-25 is itself the most informative number on this page. Rayquaza at $543.19 sits roughly 44.9× the value of the #25 card ($12.11) — and that spread is the rule, not the exception, for 2011 Call of Legends. The driver is a compounding stack: rarity tier (a Holo Rare is a 1-in-3 pull, a Crystal / Gold Star / Lv.X / Prime / Full Art chase is 1-in-30+), character popularity (Charizard / Pikachu / Eeveelutions trade at multi-x the average for the same rarity tier), illustration quality (full-art and alt-art prints command premiums regardless of competitive viability), and PSA pop-report scarcity (PSA-10 populations for 2011 cards are still expanding, so a low pop today can be 10× the future pop in two years). The top-25 sorts by the joint product of all four, which is why the curve is so steep at the top and flattens by #20+ where the cards are usually Holo Rares of less-popular Pokémon.
Raw vs graded — the multiplier nobody tells beginners
Every price on this page is the raw ungraded NM/M TCGplayer market price from PackRip's latest snapshot. Graded copies trade higher, but how much higher depends on the assigned grade and on that card's graded population — neither of which PackRip holds any data for, so no graded estimate is published here. PSA's population report and live sold listings are the right sources for that.
Historical price trend — how the Call of Legends chase market evolved
Set-specific drivers — why Call of Legends's top-25 looks the way it does
Condition grading deep-dive — the PSA 10 multiplier
The single biggest determinant of price for any vintage Pokémon card is grading status. PSA 10 ("Gem Mint") copies for 2011 Call of Legends cards trade at substantial multiples of raw NM/M. The exact multiple depends on the specific card's pop report — common cards with high PSA 10 populations carry small premiums (1.5-2.5×), while chase cards with low PSA 10 populations carry massive premiums (8-15× or more). The threshold question for grading is whether the raw card is worth roughly 4× the grading fee — for Rayquaza at $543.19 raw, grading economics work cleanly. PSA / BGS / CGC are the three main graders; PSA carries the highest market premium for vintage Pokémon, BGS for modern, CGC for anything in between. The grading turnaround time at PSA fluctuates between 30 days (premium service) and 12+ months (bulk service); the bulk service is rarely worth using because the grading fee is small relative to the holding cost of card capital tied up for a year.