How Many Packs to Pull Bugsy's Scizor from ポケモンカード★VS

Bugsy's Scizor chase quick facts
CardBugsy's Scizor — ポケモンカード★VS #13
Rarity tierRare Holo
Per-pack odds1 in 22
Expected packs to pull23
50% confidence band16 packs
95% confidence band66 packs
TCGplayer market$2.88
Pack-rip break-even1 packs @ $5

Bugsy's Scizor chase methodology

How PackRip computes this page
FormulaSpecific-card odds = Rare Holo tier rate (36.00%) ÷ 8 cards; confidence bands solve 1 - (1 - p)^N.
AssumptionsIndependent pack rolls, uniform selection within the rarity tier, no pity timers, no box mapping, no first-edition/condition split, no duplicate protection.
Data sourceCard identity and rarity from the bundled Pokemon TCG API catalog; pull-rate constants from the live simulator; market price from the bundled TCGplayer snapshot.
Update cadenceRegenerated by prerender; price values update when the TCGplayer snapshot is refreshed through the data pipeline.
LimitationsThe page estimates probability and raw market cost only; it does not model grading premiums, counterfeit risk, sealed-product appreciation, or individual print-run collation.

Bugsy's Scizor — ポケモンカード★VS #13

This page answers exactly one question: how many ポケモンカード★VS booster packs does it take to pull Bugsy's Scizor #13? The numbers below come from the same per-rarity pull-rate model the PackRip ポケモンカード★VS simulator runs on, mirrored from packGenerator.ts. TCGplayer pricing refreshes every build, so the buy-vs-rip verdict at the bottom reflects current market.

The math: ~1 in 22 per pack

Bugsy's Scizor sits in the Rare Holo rare-slot pool for ポケモンカード★VS. There are 8 Rare Holo cards in the ポケモンカード★VS pool, and the Rare Holo slot fires with probability 36.00% per pack. Since the slot is split evenly across the 8 cards in that tier, the per-pack chance of pulling this specific card is 1 in 22 — approximately 1 in 22.

Pulls are independent and identically distributed, so the number of packs until you hit Bugsy's Scizor follows a geometric distribution with parameter p = 0.045000. The expected number of packs is 1/p — that's ~23 packs on average. But "average" hides huge variance: the median pull lands faster than the mean (~16 packs at 50% confidence), and a long unlucky tail can stretch the wait dramatically. The 95% confidence band — 66 packs — is where 95% of pull-runs finish; the remaining 5% take even longer.

Concretely: if 100 collectors each opened ポケモンカード★VS packs until they pulled Bugsy's Scizor, roughly 50 of them would have it by pack 16, 95 of them would have it by pack 66, and a handful would still be chasing past that. Expected ≠ guaranteed; the geometric distribution is famously long-tailed on the right side.

Confidence bands — packs vs cumulative probability

P(pulled by N packs)Packs neededSealed cost at $5/pack
10%3 packs~$15 sealed cost
25%7 packs~$35 sealed cost
50%16 packs~$80 sealed cost
75%31 packs~$155 sealed cost
90%51 packs~$255 sealed cost
95%66 packs~$330 sealed cost
99%101 packs~$505 sealed cost

Read this table as "what fraction of openers have pulled Bugsy's Scizor by pack N?". A 25% band of 7 packs means a quarter of openers hit it inside that window; 99% means almost everyone has hit it by pack 101. The dollar column anchors the variance to real-world sealed-pack cost at $5/pack.

Cheaper to buy Bugsy's Scizor as a single?

Buying Bugsy's Scizor as a single on TCGplayer (~$2.88) is dramatically cheaper than chasing it through packs — the expected pack-rip cost is roughly $111, well above the market price.

Pack-rip expected dollar cost for this specific card: ~$111 at $5 per ポケモンカード★VS pack. Compare to $2.88 for the single on TCGplayer (Unlimited / non-graded copy at current market). The single buy obviously delivers exactly this card; the pack-rip approach delivers Bugsy's Scizor plus the remaining 10 cards in every pack along the way — which is why the EV calculator at /ev/pmcg11 spreads the cost across the whole pack contents instead of pinning it to one card.

About Bugsy's Scizor (ポケモンカード★VS)

Bugsy's Scizor is a Rare Holo card from ポケモンカード★VS, the 2001 Pokémon TCG expansion. ポケモンカード★VS is a 2001 Pokémon TCG booster expansion.

This specific card ranks as one of the top-3 most valuable pulls in ポケモンカード★VS by TCGplayer market value, which is part of why the chase math is what it is — high market value tends to track with rarity-tier depth, since lower pool sizes concentrate value into fewer cards. The complete top-25 ポケモンカード★VS ranking shows where Bugsy's Scizor sits relative to the rest of the chase pool.

Pull odds in context

For reference, a "1 in 22" pull is roughly comparable to a moderate chase — you should expect to crack a couple of boxes. The variance is the killer: any one pack could be the one. The simulation on PackRip's ポケモンカード★VS opener uses the same exact RNG model, so you can stress-test the wait curve without spending real money.

Related chases

Open ポケモンカード★VS free

Rip ポケモンカード★VS packs free on PackRip's simulator with the same per-rarity pull rates this page is built from. The Hunt Pack mode boosts the Rare Holo slot if you specifically want to optimise for Bugsy's Scizor-tier pulls. Coin economy is virtual — no real money on the line.

Strategy: optimising the Bugsy's Scizor chase

Every experienced ポケモンカード★VS hunter eventually picks one of three approaches for a specific chase card. The cheapest is the snipe: skip pack-ripping entirely, set a TCGplayer alert at or below the current $2.88 market, and wait for a motivated seller. This is the route most efficient-frontier collectors take when the chase is locked behind a deep rarity tier — and the math above shows why. The expected pack-rip cost ($111) is typically multiples of the single price, and the variance on that expectation is wide enough that a single bad streak can blow past the 95% confidence bound. The single buy is dollar-for-dollar cheaper and emotionally cheaper too — no more refreshing pack-pull videos at 3am.

The middle path is the box-rip-then-snipe: open a sealed booster box of ポケモンカード★VS (typically 36 packs for vintage sets), enjoy the experience, then if you didn't hit Bugsy's Scizor in the box, buy the single for $2.88. A 36-pack box delivers a probability of 1 − (1 − p)36 ≈ 80.9% of pulling Bugsy's Scizor at least once, where p is the per-pack hit rate of 0.045000. So a sealed box gives you roughly a 81% chance of hitting this card "for free" alongside the rest of the box contents, plus the rip experience. If you miss, you backstop by buying the single — total worst-case cost is the box price plus the single. Most rational hobbyists end here.

The expensive path is pure-rip-to-pull: keep opening packs until Bugsy's Scizor appears. The expected total cost is ~$111, but the 95th percentile pushes that to ~$330. Almost nobody who does this comes out ahead financially — but it produces the binder story, the YouTube content, and the cumulative pulls of the entire pack contents along the way. If your real goal is collecting all of ポケモンカード★VS, not just acquiring Bugsy's Scizor, the pure-rip path has an internal logic the singles path doesn't.

Variance is the entire story

Here's a concrete illustration of how wild the geometric distribution gets at low p. Consider 10 hypothetical openers all chasing Bugsy's Scizor from ポケモンカード★VS. Mathematically, you'd expect their results to cluster near the 23-pack expectation — but they won't. Roughly 5 will pull Bugsy's Scizor within the first 16 packs and feel lucky. Roughly 3 will pull between 16 and 23 packs and feel "about average". And roughly 2 will be still pulling past pack 23, with one of them potentially stretching past the 95% bound of 66. The unlucky ones will swear the simulator is rigged, the rates are wrong, or that they have terrible RNG — but the math says exactly this distribution should happen every time. The geometric distribution has no memory: each pack is an independent draw, and a 100-pack dry streak does not increase the odds of the next pack hitting.

How Bugsy's Scizor compares to the broader ポケモンカード★VS chase pool

Bugsy's Scizor sits in the Rare Holo tier of ポケモンカード★VS's rare-slot pool. 8 cards share this tier, and the tier itself fires roughly 36.00% of the time per pack. That means the per-pack chance of pulling any Rare Holo card (not just Bugsy's Scizor) is 36.00%, which makes the expected wait for any Rare Holo card much shorter than the wait for this specific one. Pull-rate intuition: a single chase from a 6-card tier is 6× rarer than the tier itself. The deeper the pool, the longer the chase. This is also why "wide" sets with many chase cards in a single tier feel grindier per individual card despite the tier hit rate being identical — a thicker tier dilutes each card's specific share.

If your real goal is "any chase card from ポケモンカード★VS" rather than "Bugsy's Scizor specifically", the math gets dramatically friendlier — the wait drops to ~3 packs on average for the tier as a whole. Most binder collectors approach it this way: chase the tier broadly across multiple sets, accept whatever pulls, and snipe the specific holes via TCGplayer later. Targeting one card from a thick tier is the most expensive way to play the chase, and Bugsy's Scizor is no exception.