Team Magma's Camerupt #2 comes from Double Crisis, the 2015 Pokemon TCG set illustrated by Shin Nagasawa. This rare holo printing is one of the cards collectors chase when they open Double Crisis packs on PackRip.
Team Magma's Camerupt appears in 2 printings across PackRip's catalogue. The Double Crisis (2015) #2 card is the most recent of 2 printings (2004–2015). Shin Nagasawa only illustrated this Double Crisis version; other printings credit Katsura Tabata. Other Team Magma's Camerupt printings sit at Rare rarity tier, so this Rare Holo Double Crisis card is not interchangeable for set-completion or value purposes. Stat-line drift across reprints is real — this printing prints at 110 HP, while other Team Magma's Camerupt cards in the catalogue range from 80 to 80 HP. For the full cross-set comparison see the Team Magma's Camerupt hub page.
HP: 110 · Type: Fire · Weakness: Water ×2 · Retreat cost: 3 energy · Evolves from: Team Magma's Numel
“Camerupt, with its strength against fire, played a big role in rescuing team members.” — Pokedex entry, National Dex #323
In our latest large-scale simulation of 1,000,943 booster packs using authentic Double Crisis era pull-rate models, this exact printing was pulled 47,667 times. This represents an empirical simulation frequency of 4.7622%, confirming the mathematical model's alignment with historical collector data.
Double Crisis (March 2015) is a 34-card mini-set from the XY era built around the Hoenn villainous teams. Primal Groudon-EX and Primal Kyogre-EX headline as the chase, alongside Team Magma and Team Aqua trainer cards (Maxie, Archie, Courtney, Shelly). It was sold mainly in themed collection boxes rather than booster boxes. Pack composition matches the 10-card XY layout (1 Rare + 3 Uncommon + 4 Common + 1 Energy + 1 Reverse Holo).
Holo Rares are the foundational chase pulls of the WotC and early-Nintendo eras — roughly a 28% rare-slot rate in the simulator's pull model, or about 1-in-3.5 packs. The cosmic-pattern foil printed underneath the artwork is what made the Pokemon TCG visually iconic in the late 1990s.
The 1 in 21 pull chance is calculated from the Double Crisis rare-slot composition modelled in PackRip's pack generator. Because rare slots are split between Holo Rare, Pokemon-ex, Secret Rare, Shining, Crystal and Gold Star tiers (depending on the era), individual ultra-rare odds can run an order of magnitude lower than headline 1-in-3 holo-slot rates.
The current TCGPlayer market median for Team Magma's Camerupt Double Crisis #2 sits at approximately $2.89 USD (Unlimited edition), placing it in the common-bulk bracket. Market value depends heavily on grading: PSA 9 copies typically sell at a meaningful premium over raw, and PSA 10 (gem mint) population reports drive a steeper premium for popular ultra-rares. PackRip uses TCGPlayer's market median as its in-game sell-price source.
If you'd rather guarantee this card than chase the 1 in 21 pull, PackRip's Pack Dust crafting system lets you spend 150 dust from the Double Crisis pool. Every Double Crisis pack you open contributes dust to that pool — duplicates pay 30% extra. Dust is per-set on purpose so you can't fund a Crystal craft with Common dust from an easier set.
Shop Team Magma's Camerupt on TCGplayer — current TCGPlayer market price $2.89. Also check eBay listings (vintage & graded). Affiliate links — PackRip earns a small commission on qualifying purchases, no extra cost to you.
Open a Double Crisis booster pack · All Team Magma's Camerupt printings across every set · Double Crisis collection page
Background on the Pokémon species: Bulbapedia: Team Magma · Wikipedia: Team Magma. (External links open in a new tab. PackRip is unaffiliated with either site.)
Hunt Team Magma's Camerupt on the go with PackRip: Cards for iOS — same pull rates, offline support, App Badging when daily packs reset. See the iOS app or download on the App Store.
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PackRip is a free, browser-based Pokemon Trading Card Game booster pack opening simulator. Currently 137 booster sets live (127 English + 10 vintage Japanese) — from the 1996-2001 Pocket Monsters Card Game (Expansion Pack, Jungle, Mystery of the Fossils, Rocket Gang) and Base Set in January 1999 through Chaos Rising in May 2026 — with new sets shipping every few weeks as the catalogue expands chronologically through every Pokemon TCG era. The Scarlet & Violet era through White Flare is live with lowercase ex, Illustration Rare, Special Illustration Rare and Hyper Rare cards. The Mega Evolution era is live too, through Chaos Rising (2026), bringing back Mega Evolution as Mega Pokémon ex with the gold Mega Hyper Rare chase tier. The Diamond & Pearl + Platinum-era Lv.X mechanic is live across thirteen distinct Sinnoh and Platinum chase pulls with the silver/ice-blue/white shimmer overlay, the HGSS-era Prime + LEGEND tiers are live, the full Black & White era ships with Full Art Pokemon-EX, Dragon-type cards (Dragons Exalted), and the first-ever Gold Secret Rares (Boundaries Crossed onwards), the XY era spans the inaugural Mega Evolution debut through Primal Clash's alpha/omega Ancient Traits and the gold BREAK Evolution cards, the Sun & Moon era debuts GX, and the complete Sword & Shield era introduces Pokémon V, VMAX, VSTAR, Radiant, Amazing Rare and Trainer Gallery cards.
21,115 collectible cards across 127 English booster sets, 10 vintage Japanese Pocket Monsters Card Game expansions (1996-2001), 53 WotC Black Star Promos, 153 POP-series Play! Pokémon promos (2004-2009), and Trainer Gallery subsets. The catalogue is built from the open-source Pokemon TCG API and includes Charizard, Blastoise, Venusaur and the original 16 holos from Base Set, Shining Pokemon, Crystal Pokemon, every Pokemon-ex from Ruby & Sapphire through Power Keepers, Gold Star Pokemon, Delta Species, Diamond & Pearl + Platinum Lv.X, HGSS Prime + LEGEND, BW Full Art, XY Mega EX and BREAK, Sun & Moon GX, Sword & Shield V/VMAX/VSTAR, and Scarlet & Violet Illustration Rare / Special Illustration Rare chase cards.
Most WotC-era packs contain 11 cards (1 Rare or Holo Rare, 3 Uncommon, 5 Common, 2 Energy). The single rare slot splits roughly 64% non-holo Rare, 28% Holo Rare and 5% Secret Rare, with ultra-rare tiers (Pokemon-ex, Shining, Crystal, Gold Star) layered into that same slot. e-Card era packs (Expedition, Aquapolis, Skyridge) shrink to 9 cards. EX-era packs (Ruby & Sapphire onwards) are also 9 cards but add a guaranteed reverse-holo slot and a roughly 1-in-6 chance at a Pokemon-ex. Neo Destiny rolls Shining Pokemon at about 2%; Aquapolis and Skyridge gate Crystal Pokemon to specific card IDs at roughly 1%. God Packs land 1-in-500 and deliver an all-holo 11-card rip.
Players open 5 free packs daily (6 with Cascade Badge, 7 with Hive Badge), earn coins by selling duplicates at real TCGPlayer market value (10% base sell rate, scaled by trainer level and badge multipliers), buy Basic (50), Premium (150) or Hunt (350) packs from the in-game shop, complete 3 daily / 1 weekly / 4 super quests, and progress through 16 Gym Badges (8 Kanto, 4 Johto, 4 Hoenn) that unlock permanent gameplay perks. A 28-day Monthly Login Calendar layers escalating coin rewards and weekly milestone packs on top. The Pack Dust crafting system lets every pulled card contribute set-specific dust (Common 1 → Crystal 50, +50% on duplicates) toward guaranteed acquisition of any missing card from that same set — endgame pity that doesn't break the per-pack economy.
Holo Rare and Secret Rare cards feature interactive holographic shimmer effects that follow your mouse or touch. Drag cards to tilt them and inspect the foil from every angle. Crystal Pokemon use a translucent prismatic effect; Pokemon-ex carry a red-orange-gold metallic shimmer; Gold Star Pokemon have a unique gold-overlay foil; Shining Pokemon glow with a metallic alternate-colour sheen; Delta Species (δ) Pokemon layer a violet-cyan-rose dual-type tint that composes on top of any underlying rarity. God Packs (1-in-500) deliver an all-holo 11-card pull.
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